Why GIMP?
You might be wondering why I’ve chosen to cover GIMP in a book that is primarily about creating 3D art with Blender. The reason is that while Blender is a powerful 3D graphics application, we’ll need to do some 2D image editing throughout the book. For example, we’ll need to prepare reference images, create textures for models and alphas for sculpting brushes, and add some final tweaks to our final renders. Though Blender does have 2D painting tools within the UV Image editor, we really need something more capable and geared toward editing images.
GIMP is just such a tool, and it makes for an excellent companion application to Blender when creating 3D digital art. In Chapter 3, we will prepare (or even paint) our reference images in ...
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