February 2013
Intermediate to advanced
288 pages
12h 18m
English
Texturing the Spider Bot was a bit simpler than texturing was for the other two images because this project relies largely on procedural materials. I made a UV texture that covered the body in order to take some of the hassle out of creating different materials later and to allow me to add some detail to the model.
I began with my baked color map in GIMP and scaled it up to 4096×4096 pixels. Then, I opened my baked ambient occlusion map as a layer, scaled it to fit, and set its blend mode to Multiply at 40 percent opacity in order to add some subtle shadowing to the texture.
I needed to make three textures: diffuse, roughness, and specular. Because I wanted the body’s green areas to be shiny, ...
Read now
Unlock full access