Chapter 6. Sculpting

The addition of sculpting tools to Blender’s arsenal has vastly broadened the range of creations possible and the level of detail we can add to our creations. In addition, sculpting allows for much more freedom in the route taken to create a model; prior to its introduction, we had to labor to create topology to support each element of a model. Now, with sculpting, we can start from a much simpler mesh, use multiresolution subdivision to provide the level of control necessary to support the forms we want, and worry about the topology later.

In this chapter, we’ll introduce Blender’s sculpting tools and show you how to use Sculpt mode. We’ll look at customizing the appearance of Sculpt mode and the tools you can use to ...

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