In Review
In this chapter, we started with a look at Blender’s options for creating materials, both for the Blender Internal renderer and Cycles. Because these two render engines require different approaches when creating materials, we explored their different options and requirements. Then we moved on to creating materials for the three projects. For the Bat Creature, I created Blender Internal–compatible materials for the body, fur, eyes, nails, and teeth. For the body, I created a material with subsurface scattering to mimic realistic skin, and for the fur, I covered the different options for fur materials and rendering. I used Blender’s strand shader to render the fur and examined ways to apply textures to fur.
For the Spider Bot and the ...
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