Chapter 7. Retopology
Sometimes it’s easier to create an object’s basic form using one method—for example, sculpting or combining simple primitives—before creating the final topology for texturing and the final renders another way, using the basic forms as a guide. This is what retopology allows us to do. Retopology is the process of creating new geometry over an existing mesh while maintaining the object’s basic shape and rebuilding its topology. Retopology allows us to split the tasks of creating the right shape and creating helpful topology, making it easier to produce the model we want.
In this chapter, you’ll learn how to use Blender’s Snapping tools and other retopology techniques to model new geometry over the surface of highpoly, ...
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