In Review
In this chapter, we looked at lighting for both Blender Internal and Cycles, beginning with a discussion of the different types of lamps that Blender offers and their functional differences in Blender Internal and Cycles. We examined different methods for dealing with shadows, both ray traced and buffered, and explored their advantages and disadvantages. We also looked at Blender’s World settings and how they impact lighting.
For the Bat Creature, we covered creating a three-point light setup to give dramatic flair to the model and looked at how best to set up shadows for characters with hair. For the Spider Bot and Jungle Temple projects, I lit the scenes using a mix of lights and mesh-emitter objects to create dynamically lit scenes. ...
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