Using Blender
Now that we have some knowledge of Blender’s UI, we can learn how to actually use Blender. We’ll look at the default .blend file and then explore working with objects in the 3D Viewport and the Properties editor. We’ll also examine how Blender files are constructed, which will help us when working on our projects.
Scenes
There is a hierarchical structure to .blend files (see Datablocks), at the top of which is a scene. A .blend file can contain one scene or many. Each scene is its own separate 3D space where you can create objects and build your project, and each scene has its own settings that define how it is rendered.
The current scene is shown in the info header at the top of the Blender window, next to the current layout ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access