In Review
In this chapter, I’ve covered using both Blender and GIMP to create textures, starting with our baked textures as a foundation and building up layers of detail and different images. We’ve used Blender’s Texture Paint mode, cloned textures in both Blender and GIMP, and used seamless textures both on their own and as a basis for creating more distinctive textures.
For the Bat Creature, I built up my textures mainly by hand, blocking in simple colors in Blender and then refining these in GIMP, painting in extra details and supplementing them with elements from photographic textures, and then jumping back to Blender to clear up seams.
For the Jungle Temple, I created a variety of seamless textures, which formed a foundation for creating ...
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