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算法技术手册(原书第2 版)
book

算法技术手册(原书第2 版)

by George T.Heineman, Gary Pollice, Stanley Selkow
August 2017
Intermediate to advanced
360 pages
8h 35m
Chinese
China Machine Press
Content preview from 算法技术手册(原书第2 版)
172
7
NegMax
在每一层中都会交换玩家和对手的位置。
选择子结点中的最小值(即最大负值)。
很直观地,玩家走完之后,对手肯定会试着做出最好的决定,因此,算法指导玩家选择
最好的走法,限制对手的可行走法。如果比较
Minimax
NegMax
的伪代码,你会看到
这两算法产生了两棵几乎一样的博弈树,而唯一的区别就在于它们对棋局状态的评分。
NegMax
的博弈树结构和
Minimax
的一样,因为它可以找到一样的走法,而唯一的区别
就是在
NegMax
中,原来的
Min
结点现在都是负数。比较图
7-6
和图
7-3
,便能看到
区别所在。
7-6NexMax 的博弈树
7.4.1 决方案
注意,在例
7-3
中,每一个
MoveEvaluation
的得分是以从当前行动的选手的角度来评
估棋状态。这样的策略能够简化算法的实现。
7-3
NegMax
实现
public class NegMaxEvaluation implements IEvaluation {
IGameState state; /**
在搜索中将会修改的状态
*/
int ply; /**
分支数深度,决定搜索进行到什么程度
*/
public NegMaxEvaluation(int ply) {
this.ply = ply;
}
public IGameMove bestMove(IGameState s, IPlayer player,
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Publisher Resources

ISBN: 9787111562221