public class NegMaxEvaluation implements IEvaluation {
IGameState state; /**
在搜索中将会修改的状态
*/
int ply; /**
分支数深度,决定搜索进行到什么程度
*/
public NegMaxEvaluation(int ply) {
this.ply = ply;
}
public IGameMove bestMove(IGameState s, IPlayer player,
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