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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Drawing your first sprite

It is time to write some game code—fantastic! Open your GameScene.swift file and find the didMove function. Recall that this function fires every time the game switches to the GameScene. We will use this function to get familiar with the SKSpriteNode class. You will use SKSpriteNode extensively in your game whenever you want to add a new 2D graphic entity.

Tip

The term sprite refers to a 2D graphic or animation that moves around the screen independently from the background. Over time, the term has evolved to refer to any game object on the screen in a 2D game. We will create and draw your first sprite in this chapter: a happy little bee.

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Publisher Resources

ISBN: 9781788471152