September 2018
Intermediate to advanced
434 pages
8h 47m
English
To add touch interactivity, we will use the touchesBegan function, similar to how we have always used it in SpriteKit. Here, we get the location of the touch and the name of the sprite under the touch location. If the sprite name is jumpBtn and the gameOver Boolean is false, then we call the heroJump function in the gameScene class. If gameOver is true and the play button is clicked, then we call the startGame function in the SceneKit class.
Add the function as follows to detect touches:
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) { /* Called when a touch begins */ for touch: AnyObject in touches { let location = touch.locationInNode(self) let _node:SKNode = self.nodeAtPoint(location); if(_gameScene.gameOver ...Read now
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