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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Adding touches

Before we can add objects to the scene, we have to include touches so that an object will be placed where we touch on the scene. Basically, wherever we touch on the scene, a ray is cast onto the plane created in the previous step. Wherever the ray touches the plane, we get an intersection. Using this point as reference, we can place objects in the scene.

We will add some Booleans at the top of the viewConctroller class:

    var bGameSetup = false
    var bGameOver = false

bGameSetup will check whether the game is ready to start. bGameOver is a flag we set when the game is over.

To add touches to the scene, add the following function to the ViewController class:

 override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { let ...
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Publisher Resources

ISBN: 9781788471152