September 2018
Intermediate to advanced
434 pages
8h 47m
English
Before we can add objects to the scene, we have to include touches so that an object will be placed where we touch on the scene. Basically, wherever we touch on the scene, a ray is cast onto the plane created in the previous step. Wherever the ray touches the plane, we get an intersection. Using this point as reference, we can place objects in the scene.
We will add some Booleans at the top of the viewConctroller class:
var bGameSetup = false
var bGameOver = false
bGameSetup will check whether the game is ready to start. bGameOver is a flag we set when the game is over.
To add touches to the scene, add the following function to the ViewController class:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) { let ...Read now
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