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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Summary

Great work! We have added a fun component to our game and learned some advanced techniques. We created a multi-use Crate class, wired it up for contact events, and created new animations with particle emitters. We learned an advanced technique to recycle our emitter nodes with a pool of particle emitters. Then, we used our new systems to create a smashable health crate and crates that reward the player with coins.

Our game is looking great and is a lot of fun to play! In Chapter 11, Choosing a Monetization Strategy, we will discuss publishing, advertising, and monetization options.

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Publisher Resources

ISBN: 9781788471152