Skip to Content
Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Spawning smashable crates that reward coins

To add smashable coin crates, we will create new crate sprites in our encounters using the scene editor. Follow these steps to add a Crate to the game:

  1. In Xcode, open one of the encounter scenes we created earlier in the book. I am using EncounterA.sks for this example. The scene will open in the Scene Editor. In the lower-right corner, click on the Media Library to see the media assets in your project.
  2. Locate the crate texture and drag it into your encounter.
  3. In the upper-right corner, click on the Custom Class Inspector and assign a Custom Class of Crate, as illustrated in the following screenshot:
    Spawning smashable crates that reward coins
  4. Repeat ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Swift 3 Game Development - Second Edition

Swift 3 Game Development - Second Edition

Stephen Haney
iOS Swift Game Development Cookbook, 3rd Edition

iOS Swift Game Development Cookbook, 3rd Edition

Jonathon Manning, Paris Buttfield-Addison

Publisher Resources

ISBN: 9781788471152