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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Working with textures

You may want to take a screenshot of your blue box for your own enjoyment later. I absolutely love reminiscing over old screenshots of my finished games when they were nothing more than simple colored blocks sliding around the screen. Now, it is time to move past that stage and attach some fun artwork to our sprite.

Downloading the free assets

I am providing a downloadable pack for all of the art assets I use in this book. I recommend you use these assets so that you will have everything you need for our demo game. Alternatively, you are certainly free to create your own art for your game if you prefer.

More exceptional art assets

If you like the art assets, you can download over 20,000 game assets in the same style for a small ...

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Publisher Resources

ISBN: 9781788471152