Adding coins
Coins are more fun if there are two value variations. We will create two coins:
- A Bronze Coin, worth one coin
- A Gold Coin, worth five coins
The two coins will be distinguishable by their color, as seen here:
Creating the coin classes
We only need a single Coin
class to create both denominations. Everything in the Coin
class should look very familiar at this point. To create the Coin
class, add a new file named Coin.swift
and then enter the following code:
import SpriteKit class Coin: SKSpriteNode, GameSprite { var initialSize = CGSize(width: 26, height: 26) var textureAtlas: SKTextureAtlas = SKTextureAtlas(named: "Environment") var value ...
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