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Swift Game Development - Third Edition
book

Swift Game Development - Third Edition

by Siddharth Shekar, Stephen Haney
September 2018
Intermediate to advanced
434 pages
8h 47m
English
Packt Publishing
Content preview from Swift Game Development - Third Edition

Adding text and crosshair

Let's see how to add basic game objects, such as a regular sprite and text, to the scene.

At the top of the Scene.swift class, add crosshair of type SKSpriteNode and scoreText of type SKLabelNode called crosshair and scoreText as follows:

import SpriteKit
import ARKit

class Scene: SKScene {
    
   
    var crosshair: SKSpriteNode!
    let scoreText = SKLabelNode(text: "00")

Also create a new ARSKView called sceneView, which will return the current view as ARSKView. This is because we need to access the current view often:

    var sceneView: ARSKView {
        return view as! ARSKView
    }

The crosshair image is provided in the assets for the chapter. Copy and include it in the current project's assets, as follows:

In the viewDidLoad function, add the following ...

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Publisher Resources

ISBN: 9781788471152