September 2018
Intermediate to advanced
434 pages
8h 47m
English
Playing simple sounds is even easier. We will use SKAction objects to play sounds on specific events, such as when picking up a coin or starting the game.
First, we will add a happy sound each time the player collects a coin. To add the coin sound effect, follow these steps:
Coin.swift and add a new property to the Coin class to cache a coin sound action: let coinSound =
SKAction.playSoundFileNamed("Sound/Coin.aif",
waitForCompletion: false) collect function and add the following line at the bottom of the function to play the sound: // Play the coin sound:
self.run(coinSound) That is all you need to do to play the coin sound every time the player collects a coin. ...
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