August 2018
Beginner
334 pages
10h 19m
English
Now, we just need to modify some files and add functionalities:
public Guild guild;
public float dropOffThreshold; private Guild[] guildList;
guildList = gameObject.GetComponents<Guild>();
public List<GuildRecord> ComputeMapFlooding()
{
}
GPWiki.BinaryHeap<GuildRecord> open; open = new GPWiki.BinaryHeap<GuildRecord>(); List<GuildRecord> closed; closed = new List<GuildRecord>();
foreach (Guild g in guildList) ...
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