August 2018
Beginner
334 pages
10h 19m
English
We will build a simple class as follows:
using UnityEngine;
public class RandomGaussian
{
// next steps
}
public static float RangeAdditive(params Vector2[] values)
{
float sum = 0f;
int i;
float min, max;
// next steps
}
if (values.Length == 0)
{
values = new Vector2[3];
for (i = 0; i < values.Length; i++)
values[i] = new Vector2(0f, 1f);
}
for (i = 0; i < values.Length; ...
Read now
Unlock full access