August 2018
Beginner
334 pages
10h 19m
English
We will create a new component called NavMeshBuilder:
using UnityEngine;using UnityEngine.AI;using System.Collections;using System.Collections.Generic;public class NavMeshBuilder : MonoBehaviour{ // Next steps}
public NavMeshSurface[] surfaces;
public void Build(){ for (int i = 0; i < surfaces.Length; i++) { surfaces[i].BuildNavMesh(); }}
public IEnumerator BuildInFrames(System.Action eventHandler){ for (int i = 0; i < surfaces.Length; i++) { surfaces[i].BuildNavMesh(); yield return null; ...Read now
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