August 2018
Beginner
334 pages
10h 19m
English
We need to add another function to our AgentBehaviour class called OriToVec, which converts an orientation value to a vector:
public Vector3 GetOriAsVec (float orientation) {
Vector3 vector = Vector3.zero;
vector.x = Mathf.Sin(orientation * Mathf.Deg2Rad) * 1.0f;
vector.z = Mathf.Cos(orientation * Mathf.Deg2Rad) * 1.0f;
return vector.normalized;
}
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