August 2018
Beginner
334 pages
10h 19m
English
Along with the action chooser, we will create base classes for actions and goals:
using UnityEngine;using System.Collections;public class ActionGOB : MonoBehaviour{ public virtual float GetGoalChange(GoalGOB goal) { return 0f; } public virtual float GetDuration() { return 0f; }}
using UnityEngine;using System.Collections;public class GoalGOB{ public string name; public float value; public float change;}
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