August 2018
Beginner
334 pages
10h 19m
English
We can regard it as a big three-step process in which we first manipulate the internal target position in a parameterized random way, face that position, and move accordingly:
using UnityEngine;
using System.Collections;
public class Wander : Face
{
public float offset;
public float radius;
public float rate;
}
public override void Awake()
{
target = new GameObject();
target.transform.position = transform.position;
base.Awake();
}
public override Steering GetSteering() { Steering steering = new Steering(); float wanderOrientation = Random.Range(-1.0f, 1.0f) * rate; float targetOrientation ...Read now
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