August 2018
Beginner
334 pages
10h 19m
English
Racing games are really interesting to develop, and work on AI for the non-player drivers. They can be simple, or they can get really complex, as a car system really is tied to represent believable physics; however, there are minimum requirements for them to work, and to develop proper intelligent behaviors for non-player agents. In this recipe, we will learn how to create a small architecture for racing games.
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