August 2018
Beginner
334 pages
10h 19m
English
The NMRealTimeBuilder component could be attached to the very agent game object or to a different one. That's why we implemented the Awake function.
Finally, we could use a mix between the recipe and some of the behaviors developed in Chapter 1, Behaviors – Intelligent Movement, by getting the direction of the target and then telling the agent to walk to the farthest point of the NavMesh in that direction.
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