August 2018
Beginner
334 pages
10h 19m
English
It's important to have a collider component attached to the same game object using the script in this recipe, as well as the other collider-based algorithms in this chapter. In this case, it's recommended that the collider is a pyramid-based one in order to simulate a vision cone. The fewer the polygons, the faster it will be in the game.
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