August 2018
Beginner
334 pages
10h 19m
English
As a lot of things revolve around the idea of interests, we'll need two data structures for defining the interests' sense and priority, and a data type for the interest itself.
This is the data structure for sense:
public enum InterestSense
{
SOUND,
SIGHT
};
This is the data structure for priority:
public enum InterestPriority
{
LOWEST = 0,
BROKEN = 1,
MISSING = 2,
SUSPECT = 4,
SMOKE = 4,
BOX = 5,
DISTRACTIONFLARE = 10,
TERROR = 20
};
The following is the interest data type:
using UnityEngine;
using System.Collections;
public struct Interest
{
public InterestSense sense;
public InterestPriority priority;
public Vector3 position;
}
Before developing the necessary classes for implementing this idea, it's important to note that ...
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