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Unity 2018 Artificial Intelligence Cookbook - Second Edition
book

Unity 2018 Artificial Intelligence Cookbook - Second Edition

by Jorge Palacios
August 2018
Beginner
334 pages
10h 19m
English
Packt Publishing
Content preview from Unity 2018 Artificial Intelligence Cookbook - Second Edition

Getting ready

Just like Dijkstra's algorithm, this recipe uses the binary heap extracted from the GPWiki. Also, it is important to understand what delegates are and how they work. Finally, we are entering into the world of informed search; that means that we need to understand what a heuristic is and what it is for.

In a nutshell, for the purpose of this recipe, a heuristic is a function for calculating the approximate cost between two vertices in order to compare them to other alternatives and take the minimum-cost choice.

We need to make small changes to the Graph class:

  1. Define a member variable as a delegate:
public delegate float Heuristic(Vertex a, Vertex b); 
  1. Implement a Euclidean distance member function to use it as a default heuristic: ...
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Publisher Resources

ISBN: 9781788626170