August 2018
Beginner
334 pages
10h 19m
English
public int parent;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class VertexOdour : Vertex
{
private Dictionary<int, OdourParticle> odourDic;
}
public void Start()
{
odourDic = new Dictionary<int, OdourParticle>();
}
public void OnCollisionEnter(Collision coll)
{
OdourOdourParticle op;
op = coll.gameObject.GetComponent<OdourParticle>();
if (op == null)
return;
int id = op.parent;
odourDic.Add(id, op);
}
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