August 2018
Beginner
334 pages
10h 19m
English
This recipe entails adding changes to our Agent class.
private Rigidbody aRigidBody;
aRigidBody = GetComponent<Rigidbody>();
public Vector3 OriToVec(float orientation)
{
Vector3 vector = Vector3.zero;
vector.x = Mathf.Sin(orientation * Mathf.Deg2Rad) * 1.0f;
vector.z = Mathf.Cos(orientation * Mathf.Deg2Rad) * 1.0f;
return vector.normalized;
}
public virtual void Update () { if (aRigidBody == null) return; // ... ...Read now
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