August 2018
Beginner
334 pages
10h 19m
English
Our levels can have different areas that may change the behavior of our agents; say lava, a swamp, doors, and so on. In that case, we will need some kind of representation so that the agents are unable to pass those areas, change their speed, or simply devise a better route to avoid hazardous zones.
In this recipe, we will learn how to implement those areas in our level, so we have a more complex navigation mesh for our agents to handle better behavior.
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