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Hands-On GPU Computing with Python
book

Hands-On GPU Computing with Python

by Avimanyu Bandyopadhyay
May 2019
Intermediate to advanced
452 pages
12h 16m
English
Packt Publishing
Content preview from Hands-On GPU Computing with Python

How the gaming industry made GPU computing affordable for individuals

Gaming is over a $100 billion USD industry. But way back in the 1950s, video games were purely made for academic purposes. Video games were a medium to demonstrate the capabilities of a newly invented technology. They were also a good application to test AI applications through tic-tac-toe or chess. But access to such platforms was still limited to computer lab environments.

Spacewar became the first purpose-built computer game in 1962.

By the 1970s, the area of gaming started to change. Arcade gaming became very popular. The PC gaming landscape took proper shape in the 80s with programmable computers in almost every household equipped with popular games such as Super Mario ...

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Publisher Resources

ISBN: 9781789341072