In software development, Classes are known as abstract data types. On the other hand, the
objects are instances of the abstract class. Example: If we own a class “bike” which is a generic
abstract type, particular of the class “bike” would be a “Suzuki”. An Object diagram is helpful
in showing the software developer generic abstract structure that has established, and portrays
a feasible structure when putting into real use. This takes places when the objects of a class are
instantiated. Below is an Object UML diagram based on the class diagram we have explained
before.
Rahul:Client
name="Rahul"
PAN = "AAAPL1234C" ...
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