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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
4
前言
11
章,性能和调试
本书最后一章介绍如何提升游戏性能和稳定性。你将学习如何使用
Xcode
的高
级调试功能,如何使用压缩纹理以节省内存,以及如何让游戏加载得更快。
其他资源
本书源代码可在此处下载(或者利用
GitHub
fork
功能进行克隆):
http://www.
secretlab.com.au/books/ios-game-dev-cookbook-swift
O
Reilly
还有许多关于游戏开发和软件开发的书(有一般的,也有
iOS
的),也许
会对
iOS
游戏开发人员会有用,例如:
Physics for Game Developers
Learning Cocoa with Objective-C
(与本书同一作者)。
Swift Development with Cocoa
(与本书同一作者)。
Programming iOS 8
我们强烈建议你将
Gamasutra
http://gamasutra.com/
)加到你的常用阅读列表中去,
因为它涵盖了许多高质量的游戏行业动态。
游戏设计师
Marc LeBlanc
的个人网站(
http://8kindsoffun.com/
),站长搜集了许多
演讲、笔记和短文。我们发现这是一个充满创意的地方。
最后不得不提到我们自己的博客(
http://secretlab.com.au/
)。
本书的排版约定
本书使用如下的排版约定:
斜体(
Italic
表示新出现的术语、
URL
email
地址、文件名及扩展名。
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Publisher Resources

ISBN: 9787519840129