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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
2D
图形和
Sprite Kit
205
因为在粒子喷射器编辑器中的各种参数实在太多,因此创建一个我们想要的粒子效
果,实际上是一件非常需要艺术细胞,而不是科学技能的工作。设置这些参数会耗
去我们大量的时间,要想达到理想的效果很往往需要经过大量的尝试。
6.17
抖动屏幕
问题
我们需要让屏幕抖动,假设爆炸发生时,我们需要让场景视图模拟“地震”的感觉
以增强玩家体验。
解决方案
创建一个空节点,暂且命名为
cameraNode
。将它添加到场景中。然后将其他正常
的需要加入场景的节点都添加到这个
cameraNode
节点中。
在场景的代码中加入一个方法:
func shakeNode(node: SKNode) {
//
取消仍然还未完成的“地震”
node.removeAction(forKey: "shake")
//
“地震”所抖动的次数
let shakeSteps = 15
//
每次抖动需要移动的距离
let shakeDistance = 20.0
//
“地震”持续时间
let shakeDuration = 0.25
//
一个数组,用于存放“地震”中的每次抖动
var shakeActions : [SKAction] = []
//
根据抖动次数进行循环
for i in 0...shakeSteps {
//
计算单独的一次抖动需要多少时间
let shakeMovementDuration : Double = shakeDuration ...
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Publisher Resources

ISBN: 9787519840129