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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
物理学
235
7.14
作用力
问题
我们想在物体上施加一个外力。
解决方案
使用
applyForce
或者
applyTorque
方法:
node.physicsBody?.applyForce(CGVector(dx: 0, dy: 100))
node.physicsBody?.applyTorque(0.01)
讨论
当我们对物体施加外力时,将会改变物体的运动状态。在使用
Sprite Kit
物理引擎时,
所有位于场景中的物体都会受到一个恒定的重力作用,这导致了物体的下落行为。
通过
applyForce
方法,我们可以对物体施加额外的作用力,这个方法有一个
CGVector
参数,用于描述力的大小。这样,作用力将立即得到应用。
在调用
applyForce
方法时,力会均匀地施加在整个物体上。如果需要将力作用于
物体的一点,则可以使用
applyForce(_, atPoint:)
法:
//
在距离物体中心偏右的地方施加一个外力
let position = CGPoint(x: 10, y: 0)
node.physicsBody?.applyForce(CGVector(dx: 0, dy: 100), atPoint: position)
atPoint
参数以场景坐标系来提供。
除了通过外力使物体的位置发生改变,我们还可以通过扭力来使物体成角运动(即
旋转)。
applyForce
applyTorque
方法的参数使用什么单位都不重要,只要它们是
一致的就行。通常,它们使用牛顿和牛顿
.
米作为单位。
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Publisher Resources

ISBN: 9787519840129