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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
声音
147
4.11
在游戏中使用哪种声音播放模式最好
问题
在游戏中,使用哪一种声音和音乐播放模式最好?
解决方案
iOS
游戏中,声音不是很靠谱的东西。例如,你不要指望所有的用户都会戴上头
戴式耳机,否则游戏中的声音(以及其他任何东西)通过
iOS
设备内置的小扬声器
放出来效果都会大打折扣。
许多游戏会在游戏启动时通过提示用户戴上耳机来解决这个问题,要么在音效和音
乐菜单中(如果有这个菜单的话)建议用户“使用耳机以获得最佳体验”。但我认
为这并不是一种最佳的解决方案。
最好的
iOS
游戏应当理解和清楚玩游戏的时候是一个什么样的环境:一个典型的、
让人完全无法集中注意力的、繁忙的环境,由于背景噪音或用户将音量关到最低音
量的原因,游戏中优美动听的音乐往往完全无法被玩家听到。
解决的办法就是,确保你的游戏无论有没有声音都可以玩。事实上,我们完全不能
指望用户会听到任何声音。
讨论
除非我们正在制作一个完全基于音乐或音效的游戏,否则我们应当考虑游戏在没有
声音的情况下仍然可玩。你的用户会因此受益良多,哪怕他们从来没有因为这个真
正感谢过你!
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Publisher Resources

ISBN: 9787519840129