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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
2D
图形和
Sprite Kit
197
一旦我们删除了一个动作,这个动作会被立即终止,无论它当前正在执行什
么。但是,这个动作已经改变的状态仍然会被保留。
例如,假设我们向一个精灵添加了一个移动的动作,然后我们在动作完成之
前就删除了这个动作,则精灵的位置会停顿到开始位置和结束位置之间的中
间位置。
6.10
纹理贴图精灵
问题
我们想用位图来创建精灵。
解决方案
首先,将想使用的图片添加到项目中(见
2.5
节)。
然后,
SKSpriteNode(imageNamed:)
方法创建一个
SKSpriteNode
let imageSprite = SKSpriteNode(imageNamed: "Spaceship")
讨论
当使用
SKSpriteNode(imageNamed:)
法创建一个精灵时,这个精灵的大小就是图
片的大小。
创建完精灵之后,我们就可以像其他节点一样使用它:可以设置它的位置,将它添
加到场景,命令它执行动作等。
6.11
纹理图集
问题
我们想使用纹理图集,以节省内存、提高渲染速度。
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Publisher Resources

ISBN: 9787519840129