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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
322
10
10
-
7
:一个 ARKit APP
10.10 AR
场景的点击测试
问题
你想判断何时用户点击了
ARKit
视图中真实世界的某个地方,然后在用户点击的地
方创建一个对象。
使用外设
323
解决方案
要检测用户点击在真实世界中的哪个位置,首先需要算出用户点击了屏幕的哪个位
置。在知道屏幕位置之后,将这个位置传递
ARKit
让它计算出真实世界的坐标。
首先,需要在你的
ARSCNView
添加一个轻击手势识别器。
本例参考了
10.9
节。
1.
打开
Main.storyboard
,在
Object Library
中,搜索
tap gesture recognizer
。然后
将它拖进
ARSCNView
中。
2.
Outline
窗口中找到
Tap Gesture Recognizer
(如果找不到
Outline
窗口,请点
击画布左下角的按钮)。
3.
打开助手编辑器。
4.
按住
Ctrl
键,从
Tap Gesture Recognizer
拖一条线到
ViewController
类源代
码。当连接窗口弹出时,设置
type
Action
name
sceneTapped
。点击
Connect
,将在源代码中添加一个方法。
在添加
IBAction
时,会生成一个方法,这个方法有一个参数,代表了触发这个动
作的对象。 ...
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Publisher Resources

ISBN: 9787519840129