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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
Scene Kit
257
然后我们可以检索其中的对象,如节点或者几何对象:
//
找到名为
'Critter'
的节点,然后加到场景中
let critterNode = critterData?.entryWithIdentifier("Critter",
withClass: SCNNode.self)
if critterNode != nil {
critterNode?.position = SCNVector3(x: 5, y: 0, z: 0)
scene.rootNode.addChildNode(critterNode!)
}
讨论
绝大部分
3D
编辑工具都支持导出为
COLLADA
格式的功能,包括
3D Studio
Max
Maya
,以及
Blender
COLLADA
文件可以包含多个对象,它就是一个仓库,
可以包含一大堆东西。我们可以在
3D
编辑工具中用不同节点层级、材质和灯光定
义一个完整的场景,然后将它们加载到场景中。
此外,如果在项目导航窗体中点击一个
COLLADA
文件,我们可以直接在
Xcode
中查看文件中的内容。
8.13 3D
物理学
问题
我们想让
3D
对象具备物理学特性。
解决方案
要向对象增加物理学特性,我们需要提供两个信息:碰撞体的形状,以及该对象的
physicsBody
首先定义形状:
var critterPhysicsShape : SCNPhysicsShape?
if let geometry = critterNode?.geometry ...
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Publisher Resources

ISBN: 9787519840129