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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
声音
133
讨论
AVAudioPlayer
允许反复播放音频,但却不能改变它所播放的声音文件。如果想重
用一个
AVAudioPlayer
,我们只能播放相同的文件,如果要播放不同的文件,我们
必须创建新的
AVAudioPlayer
也就是说,
AVAudioPlayerPool
类必须知道你要播放哪个文件。
AVAudioPlayerPool
类为我们做了这些事情:
1.
用一个数组保存了所有的
AVAudioPlayer
对象。
2.
当你向它索取一个
AVAudioPlayer
对象时,它会去数组中查找空闲的、并
URL
为指定的
URL
AVAudioPlayer
对象,如果找到,则返回这个
AVAudioPlayer
对象。
3.
如果没有找到符合条件的
AVAudoPlayer
对象(要么是相同
URL
AVAudioPlayer
正在播放声音,要么是根本就没有包含这个
URL
AVAudioPlayer
),它会创建一个新的
AVAudioPlayer
对象,用指定
URL
行初始化,然后将对象放入到
AVAudioPlayer
数组中。这样,当这个新的
AVAudioPlayer
对象播放完毕后,我们又可以重用它了。
4.4
两个声音间的淡入淡出
问题
如何在多个声音间进行平滑过渡?即一个淡出,另一个淡入。
解决方案
下面的方法实现了一个声音淡入淡出的效果(指定开始音量、结束音量和过渡时间):
func fade(player: AVAudioPlayer,
fromVolume startVolume : Float, ...
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Publisher Resources

ISBN: 9787519840129