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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
游戏的设计
23
定时器可以仅触发一次,也可以触发无限次,只需要将
repeats
参数由
false
替换
true
即可。
1.8
每帧刷新
问题
我们想在屏幕每绘制一帧时,就刷新游戏状态。
解决方案
可以用
CADisplayLink
,它可以在屏幕每次重绘时发送消息给你。
首先,导入
QuartzCore
框架:
import QuartzCore
然后,在
View Controller
中声明一个实例变量:
var displayLink : CADisplayLink?
新增一个以一个
CADisplayLink
对象作为参数的方法:
@objc func screenUpdated(displayLink : CADisplayLink) {
//
进行游戏的刷新
}
最后,用以下代码开始接收屏幕重绘通知:
//
获得一个方法引用,当显示器刷新时执行这个方法
let screenUpdated = #selector(screenUpdated(displayLink:))
//
创建、启动
display link
displayLink = CADisplayLink(target: self, selector: screenUpdated)
displayLink?.add(to: RunLoop.main, forMode: RunLoop.Mode.common)
如果想暂停屏幕刷新通知,可以将
CADisplayLink
paused
属性设置为
true
//
暂停屏幕重绘通知
displayLink?.ispaused ...
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Publisher Resources

ISBN: 9787519840129