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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
312
10
UIView.animate(withDuration: 0.1) { () -> Void in
self.center = self.currentSlot!.center
}
default:
() //
什么也不做
}
//
如果拖放结束或取消,删除前面的
//
转换动画
if dragGesture.state == .ended ||
dragGesture.state == .cancelled {
UIView.animate(withDuration: 0.1) { () -> Void in
self.transform = CGAffineTransform.identity
}
}
}
//
删除卡牌时,使用一个淡出动画
func delete() {
UIView.animate(withDuration: 0.1, animations: { () -> Void in
self.alpha = 0.0
}) { (completed) -> Void in
self.removeFromSuperview()
}
}
//
这个初始化方法是必须的,因为我们继承了
// UIImageView
类。
required init?(coder aDecoder: ...
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Publisher Resources

ISBN: 9787519840129