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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
性能和调试
339
讨论
观察点是一种断点,用于“观察”内存中的某个地址,当该地址所存储的值发生改
变时,应用程序会暂停执行。
记住,如果退出了程序并重新执行,我们所观察的变量的地址将发生改变,需要重
新添加观察点。
11.7
记录日志
问题
我们想记录应用程序的动作,将这些信息输出到控制台。
解决方案
我们可以用重载
NSLog
函数以显示额外的信息。将下面的函数加到任意
Swift
文件
中。不要放到类定义中,因为这个函数是全局函数,所以我们应该将它放到所有类
的外面:
func Log(message: String,
file: String = __FILE__,
line : Int = __LINE__,
function: String = __FUNCTION__) {
NSLog("\(function) (\(file.lastPathComponent):\(line)): \(message)")
}
现在,当我们调用
Log
函数时,调试控制台将显示出类名和该行代码所在的方法名,
以及文件名和日志打印语句所在的行号。这句代码:
Log("Yes")
将在控制台中输出:
currentCard (CardSlot.swift:31):Hello
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Publisher Resources

ISBN: 9787519840129