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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
96
3
UIPinchGestureRecognizer
的核心属性是
Scale
。手势开始时,
Scale
的初始值是
1
如果手指间距离正在靠近(捏合手势),则这个值会无限趋近于
0
,如果手指间距
离正在扩大(捏放手势),则这个值会从
1
开始不断增大。
Scale
的值是相对于初
始值的,例如,如果用户手指做放大动作,直到
Scale
值变为
2
,然后又做捏合手势,
那么从捏合手势一开始的那一刻起,
Scale
就被重设为
1
要想验证这个,你可以把下面这行代码注释掉试试:
pinchGesture.scale = 1.0
3.6
自定义手势
问题
如何为自定义手势创建一个手势识别器?
解决方案
要创建新的手势识别器需要子类化
UIGestureRecognizer
。首先,我们创建一个新
的类,让它继承自
UIGestureRecognizer
在本例中,我们创建了一个新手势识别器,用于识别手指先向下移动然后又向上移
动,然后抬起的动作。如图
3-1
所示。当然,无论是创建多简单还是多复杂的手势
都是可以的。
3
-
1
:先向下划然后又向上划的手势
在这个例子中,新的
UIGestureRecognizer
子类命名为
DownUpGestureRecognizer
新建一个文件
DownUpGestureRecognizer
.swift
,然后加入如下代码:
输入
97
import UIKit.UIGestureRecognizerSubclass
class DownUpGestureRecognizer: UIGestureRecognizer ...
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Publisher Resources

ISBN: 9787519840129