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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
246
8
Scene Kit
Scene Kit
是一个用于实时创建、配置和渲染
3D
场景的简化框架。
Scene Kit
能胜
任各种
3D
渲染任务,从可视化数据到各种游戏。假设你想创建一个
3D
游戏,却
不想花时间学习如何与底层
OpenGL
Metal
代码打交道,
Scene Kit
就是最好的
选择。
8.1
使用
Scene Kit
问题
我们想在游戏中使用
Scene Kit
来绘制图形。
解决方案
打开故事板,找到准备使用
Scene Kit
绘制
3D
图形的
View Controller
对象。
选择
View
对象,打开
Identity
面板。将
Class
修改为
SCNView
然后,打开
View Controller
的源文件。在文件头部,导入
SceneKit
import SceneKit
要测试
Scene Kit
是否能正常工作,最简单的方法是让
SCNView
对象显示某个背景色。
viewDidLoad
方法中,加入以下代码:
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Publisher Resources

ISBN: 9787519840129