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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
游戏的设计
33
闭包,然后由
Dispatch Queue
来执行闭包。如同
OperationQueue
Dispatch Queue
可能会一次同步执行多个闭包。
GCD
中既有串行队列,也有并行队列。
1.15
串行执行
问题
我们可以执行一些需要顺序执行的任务,它们每一个都需要在其他任务执行完之后
执行。
解决方案
要想使一个任务在另一个任务执行完之后再执行,我们可以将每个任务都保存为变
量,然后使
addDependency:
法指定给定的任务开始之前需要哪个任务执行完
成。
let firstOperation = BlockOperation { () -> Void in
print("First operation")
}
let secondOperation = BlockOperation { () -> Void in
print("Second operation")
}
let thirdOperation = BlockOperation { () -> Void in
print("Third operation")
}
// secondOperation
必须等
firstOperation
// thirdOperation
完成之后才执行
secondOperation.addDependency(firstOperation)
secondOperation.addDependency(thirdOperation)
let operations = [firstOperation, ...
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Publisher Resources

ISBN: 9787519840129