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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
112
3
有时,你只需要获得用户当前位置,并不想在一段时间内跟踪它的位置。要
想这样,你可以用
CLLocationManager
requestLocation
方法:
locationManager.requestLocation()
这样个方法并不会返回一个
location
对象,而是立即返回,只有当它获取到
当前位置后,才会通过委托方法通知你,和你使用
startRequestingLocation
是一样的。二者的不同在于,
requestLocation
得到的是单个的
location
对象,
然后就关闭定位。
3.12
计算运动速度
问题
如何得知用户移动的速度?
解决方案
我们可以利用
Core Location
框架来得到答案。
首先,创建一个
CLLocationManager
,如前一节中所述的一样。然后在接收位置变
化通知的方法中:
func locationManager(_ manager: CLLocationManager,
didUpdateLocations locations: [CLLocation]) {
guard let lastLocation = locations.last else {
return
}
if lastLocation.speed > 0 {
self.speedLabel.text = String(
format: "Currently moving at %.0f meters/second",
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Publisher Resources

ISBN: 9787519840129