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Swift游戏开发经典实例
book

Swift游戏开发经典实例

by Jonathon Manning, Paris Buttfield-Addison
January 2020
Intermediate to advanced
356 pages
6h 4m
Chinese
China Electric Power Press Ltd.
Content preview from Swift游戏开发经典实例
Scene Kit
261
解决方案
首先需要定义粒子系统自身。
点击
File
菜单,选择
New
File
。选择
SceneKit Particle System File
。点击
Next
选择一种模板。
要加载粒子系统,需要创建
SCNParticaleSystem
实例,并指定要加载的文件名:
if let particleSystem = SCNParticleSystem(
named: "Fire.scnp", inDirectory: nil) {
let particlesNode = SCNNode()
particlesNode.position = SCNVector3(2, 5, 5)
particlesNode.addParticleSystem(particleSystem)
scene.rootNode.addChildNode(particlesNode)
}
粒子系统不等于节点,相反,你需要创建粒子系统,然后将它附加到另一个
节点上。
讨论
粒子系统能创建大量单独的粒子,而粒子是简单图形形状,它们根据设计者定义的
模式进行运动。
例子系统能够很好地模拟没有固定形状的对象和现象,如云朵或雨水。
ni kyi
SceneKit
中尝试一下各种属性,看看粒子系统的外观会有什么变化。
8.18 Metal
问题
你想学习
Metal
,这是
SceneKit
中的一种低级绘图引擎。
262
8
解决方案
下载并学习
Metal
基础课程示例(
https://apple.co/2 ...
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Publisher Resources

ISBN: 9787519840129